Tackled getting the door knocker's skeletal mesh and animations into UE4, which took a considerably longer time than expected due to an issue with Unreal finding multiple roots in the skeletal mesh, despite the fact that there was only one. After much trial and error, I discovered the problem to be from the way the meshes were set up - the main part of its face was a parent of 3 other meshes - once I separated them and isolated the main mesh, Unreal stopped claiming multiple roots.
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Labyrinth VR - Summer Sprint 5 Contributions
Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...
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Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...
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Reimported the updated Ludo into unreal, spent some time tweaking and improving his animations in maya as well as fixing various issues in ...
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Tackled getting the door knocker's skeletal mesh and animations into UE4, which took a considerably longer time than expected due to an...
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