Tackled getting the door knocker's skeletal mesh and animations into UE4, which took a considerably longer time than expected due to an issue with Unreal finding multiple roots in the skeletal mesh, despite the fact that there was only one. After much trial and error, I discovered the problem to be from the way the meshes were set up - the main part of its face was a parent of 3 other meshes - once I separated them and isolated the main mesh, Unreal stopped claiming multiple roots.
Thursday, June 24, 2021
Friday, June 11, 2021
Labyrinth VR - Summer Sprint 2 Contributions
Reimported the updated Ludo into unreal, spent some time tweaking and improving his animations in maya as well as fixing various issues in the his animBP. Looking to start animating the 2nd door knocker this coming week as the model/rig is finished and sent my way. Past that, I'll be looking for ways in which I can help the rest of the team with the remainder of the project.
current progress on the door knocker:
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Labyrinth VR - Summer Sprint 5 Contributions
Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...
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Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...
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Reimported the updated Ludo into unreal, spent some time tweaking and improving his animations in maya as well as fixing various issues in ...
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Tackled getting the door knocker's skeletal mesh and animations into UE4, which took a considerably longer time than expected due to an...