Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts
Friday, October 2, 2020
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Labyrinth VR - Summer Sprint 5 Contributions
Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...
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Tackled getting the door knocker's skeletal mesh and animations into UE4, which took a considerably longer time than expected due to an...
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Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...