Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he performs the right animations at the right times, in addition to troubleshooting minor animation issues.
Tuesday, July 27, 2021
Friday, July 9, 2021
Labyrinth VR - Summer Sprint 4 Contributions
Added additional dialogue to the first door knocker, and animated most of the second knocker's dialogue. Ensured that the second knocker was capable of being imported to UE4, and troubleshot various minor issues with the rig.
Tuesday, July 6, 2021
Common Art - Lighting Practice
My team is 4 - Labyrinth / I am lighting team 1 - Grave of the Fireflies' scene.
My reference:
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Labyrinth VR - Summer Sprint 5 Contributions
Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...
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Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...
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Reimported the updated Ludo into unreal, spent some time tweaking and improving his animations in maya as well as fixing various issues in ...
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Tackled getting the door knocker's skeletal mesh and animations into UE4, which took a considerably longer time than expected due to an...