Friday, February 5, 2021

Labyrinth VR - Sprint 2 contributions

  • Took a rough, scaled model of Ludo and laid out a skeleton for future rigging/skinning once the character is closer to being complete.

  • Gathered reference clips for animations of Ludo and the Door Knockers: 

  • Put together a list of all the required character animations for the intended experience as well as a rough style guide outlining some general guidelines for animating
  • Spent time in our scene in VR in order to ensure scale was accurate and that mechanics were functioning as desired.

Labyrinth VR - Summer Sprint 5 Contributions

 Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...