Started animating and posing the door knocker model, prepared rig for new ludo model
Sunday, March 21, 2021
Tuesday, March 9, 2021
Labyrinth VR - Sprint 3 Contributions
Created rough Idle (as well as one without fidgets), Roar, and Wave animations for Ludo and set up the state machine so that they could be used in the character blueprint correctly.
(Wave)
(Roar)
(Idle)
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Labyrinth VR - Summer Sprint 5 Contributions
Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...
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Reworked the animation and character blueprints for Ludo to ensure that the transitions between his animations are smooth and that he perfo...
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Reimported the updated Ludo into unreal, spent some time tweaking and improving his animations in maya as well as fixing various issues in ...
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Tackled getting the door knocker's skeletal mesh and animations into UE4, which took a considerably longer time than expected due to an...