Friday, June 11, 2021

Labyrinth VR - Summer Sprint 2 Contributions

 Reimported the updated Ludo into unreal, spent some time tweaking and improving his animations in maya as well as fixing various issues in the his animBP. Looking to start animating the 2nd door knocker this coming week as the model/rig is finished and sent my way. Past that, I'll be looking for ways in which I can help the rest of the team with the remainder of the project.




current progress on the door knocker:





Friday, May 28, 2021

Labyrinth VR - Summer Sprint 1 Contributions

 Took the new and improved Ludo model, added more bones for his new moving parts, and re-skinned him. Waiting for model/rig of 2nd door knocker to be completed before starting on its animations, hope to start working on it during sprint 2/3.



Asset schedule

Door knocker model (wip)





Monday, April 26, 2021

Labyrinth VR - Sprint 5 contributions

 Re-skinned Ludo's new model and tweaked the state machines to fix various transition issues.

Finished the Door knocker's dialogue animations



Sunday, March 21, 2021

Labyrinth VR - Sprint 4 Contributions

 Started animating and posing the door knocker model, prepared rig for new ludo model



Tuesday, March 9, 2021

Labyrinth VR - Sprint 3 Contributions

 Created rough Idle (as well as one without fidgets), Roar, and Wave animations for Ludo and set up the state machine so that they could be used in the character blueprint correctly.

(Wave)

(Roar)

(Idle)

Friday, February 5, 2021

Labyrinth VR - Sprint 2 contributions

  • Took a rough, scaled model of Ludo and laid out a skeleton for future rigging/skinning once the character is closer to being complete.

  • Gathered reference clips for animations of Ludo and the Door Knockers: https://imgur.com/a/nXRqNGN 





  • Put together a list of all the required character animations for the intended experience as well as a rough style guide outlining some general guidelines for animating
  • Spent time in our scene in VR in order to ensure scale was accurate and that mechanics were functioning as desired.

Thursday, October 15, 2020

Labyrinth VR - Summer Sprint 2 Contributions

 Reimported the updated Ludo into unreal, spent some time tweaking and improving his animations in maya as well as fixing various issues in ...